Teacher Readiness for Augmented-Reality Health Education in Elementary Physical Education: A Community-Engaged Evaluation of the BIPINIPAR Interactive Book in Surabaya
Sari
ABSTRACT
Elementary physical education must translate abstract health messages about hygiene, physical activity, safety, and healthy living into concrete learning experiences. This community-engaged study evaluated BIPINIPAR, an augmented-reality interactive health-education book for Indonesian elementary Physical Education, Sport, and Health (PJOK), by examining changes in teacher readiness and perceived implementation feasibility. A one-group pre–post evaluation was conducted with 44 valid responses from elementary-school physical education teachers or education practitioners in Surabaya. Five readiness indicators were rated before and after training. Because one baseline item used a shorter scale than its paired post-training item, all readiness indicators were min–max normalized to a 0–100 metric. Program appraisal was measured with nine 1–5 items, and open-ended comments were coded thematically. Overall readiness increased from 86.14 ± 18.03 to 91.21 ± 11.94, with a mean gain of 5.08 percentage points (95% CI 1.14–9.01; p = .013; Cohen's dz = 0.39). Gains were strongest for AR-book knowledge, AR-use skill, and confidence to teach with AR. Program appraisal was very high (mean 4.81/5), with 99.5% of item-level responses in the high or very high range. BIPINIPAR is best understood as a teacher-mediated implementation-readiness intervention that can support AR-enhanced physical education, health education when accompanied by pedagogical training and sustained classroom support.
Keywords: Augmented Reality, Interactive Health Education Book, Elementary Physical Education, Teacher Readiness, Community-Engaged Learning.
Kata Kunci
Teks Lengkap:
Download ArtikelReferensi
Abildinova, G., Abdykerimova, E., Assainova, A., Mukhtarkyzy, K., & Abykenova, D. (2024). Preparing educators for the digital age: Teacher perceptions of active teaching methods and digital integration. Frontiers in Education, 9. https://doi.org/10.3389/feduc.2024.1473766
Abinaya, M., & Vadivu, G. (2023). Transformative Learning Through Augmented Reality Empowered by Machine Learning for Primary School Pupils: A Real-Time Data Analysis. International Journal of Advanced Computer Science and Applications, 14(12), 1050–1056. https://doi.org/10.14569/IJACSA.2023.01412107
Adeyele, V. O. (2025). Integrating augmented reality in preschool education: A systematic review. International Journal of Technology Enhanced Learning, 17(3), 265–284. https://doi.org/10.1504/IJTEL.2025.147047
Adi, N. H., Nelmira, W., Novrita, S. Z., Gusnita, W., Lubis, A. L., & Riyanda, A. R. (2025). Augmented Reality as an Educational Tool: A Meta-Analysis of Its Impact on Student Performance. TEM Journal, 14(3), 2271–2284. https://doi.org/10.18421/TEM143-32
Aldeeb, F. H., Sallabi, O. M., Elaish, M. M., & Hwang, G.-J. (2024). Enhancing students’ learning achievements, self-efficacy, and motivation using mobile augmented reality. Journal of Computer Assisted Learning, 40(4), 1823–1837. https://doi.org/10.1111/jcal.12989
AlAli, R. M., & Al-Barakat, A. A. (2024). Impact of Augmented Reality-Based Learning on Preparing Children for Creative Reading Skills in Childhood Education Stage. Forum for Linguistic Studies, 6(5), 226–238. https://doi.org/10.30564/fls.v6i5.7161
Al Buraiki, A., Abdullah, S. I. S. S., & Khambari, M. N. Md. (2025). Augmented Reality (AR) technology: Exploring Omani post-basic school teachers’ readiness to use in teaching science subjects. STEM Education, 5(6), 1000–1021. https://doi.org/10.3934/steme.2025044
Al-Barakat, A. A., Alotaibi, S. B., Alrashood, J. S., Alali, R. M., Al-Saud, K. M., & Ibrahim, N. A. H. (2025). Empowering Science Teachers: Leveraging Communication Skills to Enhance Primary Science Learning through Digital Platforms. African Journal of Library Archives and Information Science, 35(1). https://doi.org/10.4314/ajlais.e35105
Alhebaishi, S., & Stone, R. (2024). Augmented Reality in Education: Revolutionizing Teaching and Learning Practices – State-of-the-Art. International Journal of Advanced Computer Science and Applications, 15(11), 23–36. https://doi.org/10.14569/IJACSA.2024.0151103
Alhebaishi, S., & Stone, R. (2025). Augmented Sensory Experience and Retention: ASER Framework. International Journal of Advanced Computer Science and Applications, 16(4). https://doi.org/10.14569/IJACSA.2025.0160401
Alhebaishi, S., Stone, R., Genschel, U., De Brabanter, K., Mina, M., Townsend, A. M., & Ameen, M. (2026). Empirical Validation of the ASER Framework for Long-Term Knowledge Retention in Augmented Reality. International Journal of Advanced Computer Science and Applications, 17(3), 1–11. https://doi.org/10.14569/IJACSA.2026.0170301
Alkhabra, Y. A., Ibrahem, U. M., & Alkhabra, S. A. (2023). Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program. Humanities and Social Sciences Communications, 10(1). https://doi.org/10.1057/s41599-023-01650-w
Aloizou, V., Linardatou, S., Boloudakis, M., & Retalis, S. (2025). Integrating a movement-based learning platform as core curriculum tool in kindergarten classrooms. British Journal of Educational Technology, 56(1), 339–365. https://doi.org/10.1111/bjet.13511
Altinpulluk, H. (2019). Determining the trends of using augmented reality in education between 2006-2016. Education and Information Technologies, 24(2), 1089–1114. https://doi.org/10.1007/s10639-018-9806-3
Altinpulluk, H., & Yildirim, Y. (2023). THE BIBLIOMETRIC ANALYSIS OF THE AUGMENTED REALITY RESEARCH CARRIED OUT WITH THE EXPERIMENTAL METHOD PUBLISHED IN SCOPUS BETWEEN 2012-2022. Turkish Online Journal of Distance Education, 24(3), 39–59. https://doi.org/10.17718/tojde.1168110
Amsari, D., Manvi, K. I., Susanti, R., Kahar, A., Saladin, K., Pratama, V. M., & Yusman, A. F. (2025). Enhancing Hospitality Competencies: The Role of Mobile Augmented Reality In Indonesian Vocational Schools. Salud, Ciencia y Tecnologia, 5. https://doi.org/10.56294/saludcyt20252271
Andayani, A., Anam, K., Prabowo, S., & Setiawan, B. (2026). Augmented Reality in Elementary Education: Enhancing Cultural Awareness, Cultural Literacy, and Student Engagement. International Journal of Information and Education Technology, 16(2), 574–584. https://doi.org/10.18178/ijiet.2026.16.2.2529
Anselmo, C. T., Prudente, M. S., Aquino, J. L. R., Dumelod, D. A., & Cabrera, F. R. (2024). A Systematic Review of the Effectiveness of Mobile Learning Tools in Enhancing Physics Education. International Journal of Learning, Teaching and Educational Research, 23(12), 237–257. https://doi.org/10.26803/ijlter.23.12.13
Arshad, Z. M., Azman, M. N. A., Kenzhaliyev, O., & Kassimov, F. R. (2024). Educational Enhancement Through Augmented Reality Simulation: A Bibliometric Analysis. International Journal of Advanced Computer Science and Applications, 15(7), 706–714. https://doi.org/10.14569/IJACSA.2024.0150769
Asoodar, M., Janesarvatan, F., Yu, H., & de Jong, N. (2024). Theoretical foundations and implications of augmented reality, virtual reality, and mixed reality for immersive learning in health professions education. Advances in Simulation, 9(1). https://doi.org/10.1186/s41077-024-00311-5
Ateş, H. (2025). Integrating augmented reality into intelligent tutoring systems to enhance science education outcomes. Education and Information Technologies, 30(4), 4435–4470. https://doi.org/10.1007/s10639-024-12970-y
Ateş, H., & Polat, M. (2025). Leveraging augmented reality and gamification for enhanced self-regulation in science education. Education and Information Technologies, 30(12), 17079–17110. https://doi.org/10.1007/s10639-025-13481-0
Bacca, J., Baldiris, S., & Fabregat, R. (2018). Insights into the factors influencing student motivation in Augmented Reality learning experiences in Vocational Education and Training. Frontiers in Psychology, 9(AUG). https://doi.org/10.3389/fpsyg.2018.01486
Baabdullah, A. M., Alsulaimani, A. A., Allamnakhrah, A., Alalwan, A. A., Dwivedi, Y. K., & Rana, N. P. (2022). Usage of augmented reality (AR) and development of e-learning outcomes: An empirical evaluation of students’ e-learning experience. Computers and Education, 177. https://doi.org/10.1016/j.compedu.2021.104383
Bhagat, K. K., Liou, W.-K., Michael Spector, J., & Chang, C.-Y. (2019). To use augmented reality or not in formative assessment: A comparative study. Interactive Learning Environments, 27(5–6), 830–840. https://doi.org/10.1080/10494820.2018.1489857
Bhagat, K. K., Yang, F.-Y., Cheng, C.-H., Zhang, Y., & Liou, W.-K. (2021). Tracking the process and motivation of math learning with augmented reality. Educational Technology Research and Development, 69(6), 3153–3178. https://doi.org/10.1007/s11423-021-10066-9
Bhat, K. R., Verma, V., & Craig, S. D. (2025). Mobile augmented reality impacts engagement, but not learning. Computers and Education: X Reality, 7. https://doi.org/10.1016/j.cexr.2025.100122
Bölek, K. A., De Jong, G., & Henssen, D. (2021). The effectiveness of the use of augmented reality in anatomy education: A systematic review and meta-analysis. Scientific Reports, 11(1). https://doi.org/10.1038/s41598-021-94721-4
Buchner, J. (2022). Generative learning strategies do not diminish primary students’ attitudes towards augmented reality. Education and Information Technologies, 27(1), 701–717. https://doi.org/10.1007/s10639-021-10445-y
Chang, K.-E., Zhang, J., Huang, Y.-S., Liu, T.-C., & Sung, Y.-T. (2020). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685–697. https://doi.org/10.1080/10494820.2019.1636073
Drljević, N., Botički, I., & Wong, L.-H. (2022). Investigating the different facets of student engagement during augmented reality use in primary school. British Journal of Educational Technology, 53(5), 1361–1388. https://doi.org/10.1111/bjet.13197
Du, S., Sanmugam, M., & Barkhaya, N. M. M. (2024). The Impact of Augmented Reality Storybooks on Children’s Reading Comprehension and Motivation. International Journal of Interactive Mobile Technologies, 18(24), 100–114. https://doi.org/10.3991/ijim.v18i24.50793
Herwin, H., Prasojo, L. D., Saptono, B., & Dahalan, S. C. (2023). Analyzing the Impact of Augmented Reality on Student Motivation: A Time Series Study in Elementary Education. Ingenierie Des Systemes d’Information, 28(5), 1197–1203. https://doi.org/10.18280/isi.280507
Hung, Y.-H., Chen, C.-H., & Huang, S.-W. (2017). Applying augmented reality to enhance learning: A study of different teaching materials. Journal of Computer Assisted Learning, 33(3), 252–266. https://doi.org/10.1111/jcal.12173
Jiang, C., Saleme, P., Dietrich, T., & Durl, J. (2026). Virtual reality in school-based health promotion: A mixed-methods evaluation of adolescent alcohol, vaping, and other drug use prevention. Health Promotion International, 41(1). https://doi.org/10.1093/heapro/daag002
Khlaif, Z., Salama, N., Hamamra, B., & Mousa, A. (2025). Factors Influencing Educators’ Perspectives on Accepting Extended Reality in Health Care Education: Qualitative Study. JMIR Medical Education, 11. https://doi.org/10.2196/65042
Liang, L., Zhang, Z., & Guo, J. (2023). The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation. Sustainability (Switzerland), 15(6). https://doi.org/10.3390/su15065062
Lin, H.-C. K., Lin, Y.-H., Huang, Y.-M., Wang, T.-H., & Su, L.-K. (2020). Effects of incorporating ar into a board game on learning outcomes and emotions in health education. Electronics (Switzerland), 9(11), 1–15. https://doi.org/10.3390/electronics9111752
Lin, H.-C. K., Lin, Y.-H., Wang, T.-H., Su, L.-K., & Huang, Y.-M. (2021). Effects of incorporating augmented reality into a board game for high school students’ learning motivation and acceptance in health education. Sustainability (Switzerland), 13(6). https://doi.org/10.3390/su13063333
Na, H., Staudt Willet, K. B., & Kim, C. (2025). Investigating the impact of AR technologies on geometric learning in primary school: A comparison between marker-based and markerless AR. British Journal of Educational Technology, 56(6), 2502–2521. https://doi.org/10.1111/bjet.13584
Nikou, S. A. (2026). Motivation as a Driver of Engagement in Augmented-Reality Learning in Primary Schools. TechTrends, 70(2), 398–410. https://doi.org/10.1007/s11528-025-01157-y
Ningsih, R. P. (2025). The Effectiveness of an Interactive Augmented Reality E-Book Featuring Local Wisdom of Kalimantan Selatan on English Learning Outcomes. Salud, Ciencia y Tecnologia, 5. https://doi.org/10.56294/saludcyt20252214
Novianti, N., Sumantri, M. S., & Wibowo, F. C. (2026). The impact of SCILARD augmented reality enhanced deep learning on science education in primary school: An empirical investigation. Multidisciplinary Science Journal, 8(3). https://doi.org/10.31893/multiscience.2026155
Piedade, J., & Batista, E. (2025). Teachers’ Perceptions of Augmented Reality in Education: Between Pedagogical Potential and Technological Readiness. Education Sciences, 15(8). https://doi.org/10.3390/educsci15081076
Punar Özçelik, N., Yangin Ekşi, G., & Kic-Drgas, J. (2025). A cross-cultural study of the usability of AR technology: Insights of pre-service EFL teachers from Poland and Türkiye. Innovation in Language Learning and Teaching. https://doi.org/10.1080/17501229.2025.2585680
Ridwan, M., Aswanda, N., Ahmedov, F., & Pranoto, A. (2025). Augmented Reality’s Impact on Learning Motivation In Physical Education: A Systematic Review. International Journal of Body, Mind and Culture, 12(2), 5–12. https://doi.org/10.61838/ijbmc.v12i2.838
Salmaini, S., Handrianto, C., Sartono, S., & Nor-Azhar, N. F. (2025). Augmented reality competencies and integration challenges among primary school teacher education students: A mixed-methods study. Perspektivy Nauki i Obrazovania, 73(1), 651–664. https://doi.org/10.32744/pse.2025.1.42
Tarng, W., Huang, J.-K., & Ou, K.-L. (2024). Improving Elementary Students’ Geometric Understanding Through Augmented Reality and Its Performance Evaluation. Systems, 12(11). https://doi.org/10.3390/systems12110493
Tiep, P. Q., & Huong, N. T. (2025). Building A Flipped Classroom Model Combined with Augmented Reality to Improve the Effectiveness of Teaching Natural and Social Sciences in Primary Schools. Educational Process: International Journal, 18. https://doi.org/10.22521/edupij.2025.18.445
Yang, R., Sun, W., Liu, X., & Cao, Y. (2026). Enhancing attention and emotion regulation in children with ADHD through AR digital picture books: A structural equation modeling approach. Frontiers in Psychology, 16. https://doi.org/10.3389/fpsyg.2025.1613728
DOI: https://doi.org/10.33024/jkpm.v9i8.26822
Refbacks
- Saat ini tidak ada refbacks.
Disponsori oleh : Universitas Malahayati Lampung dan DPW PPNI Lampung

Jurnal Kreativitas Pengabdian Kepada Masyarakat (PKM) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Panduan Penulisan





