Hubungan Kecanduan Bermain Game Online Dengan Depresi Pada Siswa SMP

Ahmad Fikri Zaelani* -  Universitas Malahayati, Indonesia
Octa Reni Setiawati -  Universitas Malahayati, Indonesia
Sri Maria Puji Lestari -  Universitas Malahayati, Indonesia

Game Online Addiction and Depression Among Middle School Students                                                                                                                       

Popular products that are nowadays massively used among teenagers are video games and online games. It can lead to an addiction and increase the risk of depression, poor social relationships with family and friends. It often causes an isolation from society and delivers a bigger chance to psychiatric disorders. This study aims to findrelationship between online games addiction and depression in Junior High School students in Bandar Lampung. This study was a cross sectional study. The sample of this study was 546 junior hign school students in Bandar Lampung. The datawas obtained by Beck Depression Inventory and online gaming addiction scale. Data analyzed by spearman correlation. Spearman analysis test result shows a significant relationship between game online addiction and depression (r = 0.999, p <0.001). The results shows that addiction to play online games can cause depression in adolescence.

Salah satu produk teknologi internet yang digemari dikalangan remaja saat ini adalah game online. Bermain game online terlalu sering dapat menambah resiko depresi. Penelitian ini bertujuan untuk mengetahui hubungan antara kecanduan bermain game online dengan depresi pada siswa SMP. Penelitian ini merupakan penelitian analitik dengan pendekatan cross sectional. Sampel penelitian adalah 546 siswa SMP se- Kota Bandar Lampung. Pengambilan data menggunakan back depression inventory dan kuesioner kecanduan bermain game online. Analisis data hasil penelitian dilakukan dengan uji korelasi Spearman. Hasil uji analisis Spearman didapatkan hubungan yang signifikan antara kecanduan bermain game online dengan depresi (r = 0,999, p < 0,001). Hasil penelitian menunjukkan bahwa kecanduan bermain game online dapat menimbulkan depresi pada remaja.

Keywords : Kecanduan bermain game online, Depresi, Siswa SMP

  1. Antara News. (2008). Penyebab Lelaki Suka Main "Game" Komputer (http://www.antaranews.com/berita/128156/penyebab-lelaki-suka-main-game-komputer). Diakses tanggal 8 Januari 2019
  2. Beck, A. T., Steer, R. A., & Brown, G. K. (1996). Beck depression inventory-II. San Antonio, 78(2), 490-498.
  3. Cao, F. and Su, L., 2006. Internet addiction among Chinese adolescents: prevalence and psychological features. Child: care, health and development, 33(3), pp.275-281
  4. Griffiths, M. (2000). “Does Internet and Computer addiction exist? Some case study evidence.CyberPsychology & Behavior. 3: 211-218.
  5. Ghuman, D. & Griffiths, M.D. (2012). A cross-genre study of online gaming: Player demographics, motivation for play, and social interactions among players. International Journal of Cyber Behavior, Psychology and Learning, 2(1), 13-29
  6. Hussain, Z., & Griffiths, M. D. (2008). Gender swapping and socializing in cyberspace: An exploratory study. CyberPsychology & Behavior, 11(1), 47-53
  7. Indonesia, A. P. J. I. (2017). Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia. ID: APJII.
  8. Kuss, D. J., & Griffiths, M. D. (2012). Internet gaming addiction: A systematic review of empirical research. International Journal of Mental Health and Addiction, 10(2), 278-296.
  9. Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media psychology, 12(1), 77-95.
  10. Morrison, C. M., & Gore, H. (2010). The relationship between excessive Internet use and depression: a questionnaire-based study of 1,319 young people and adults. Psychopathology, 43(2), 121-126.
  11. Notoadmodjo, S., 2010. Metodologi penelitian kesehatan. Jakarta: Rineka Cipta
  12. Puspitosari, W. A., & Ananta, L. (2016). Hubungan antara Kecanduan Online Game dengan Depresi. Mutiara Medika: Jurnal Kedokteran dan Kesehatan, 9(1), 50-56.
  13. Piyeke, P. J., Bidjuni, H., & Wowiling, F. (2014). Hubungan tingkat stres dengan durasi waktu bermain game online pada remaja di manado. Jurnal keperawatan, 2(2).
  14. Syahran, R. (2015). Ketergantungan online game dan penanganannya. Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling, 1(1), 84-92.
  15. Santrok, J. W. (2011). Life- Span Development : Perkembangan Masa-Hidup. Gelora Aksara Pratama: Jakarta.

Open Access Copyright (c) 2019 JURNAL PSIKOLOGI MALAHAYATI